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Влад и мир про Владимиров: Ирландец 2 (Альтернативная история)

Написано хорошо. Но сама тема не моя. Становление мафиози! Не люблю ворьё. Вор на воре сидит и вором погоняет и о ворах книжки сочиняет! Любой вор всегда себя считает жертвой обстоятельств, мол не сам, а жизнь такая! А жизнь кругом такая, потому, что сам ты такой! С арифметикой у автора тоже всё печально, как и у ГГ. Простая задачка. Есть игроки, сдающие определённую сумму для участия в игре и получающие определённое количество фишек. Если в

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Месяца 3-4 назад прочел (а вернее прослушал в аудиоверсии) данную книгу - а руки (прокомментировать ее) все никак не доходили)) Ну а вот на выходных, появилось время - за сим, я наконец-таки сподобился это сделать))

С одной стороны - казалось бы вполне «знакомая и местами изьезженная» тема (чуть не сказал - пластинка)) С другой же, именно нюансы порой позволяют отличить очередной «шаблон», от действительно интересной вещи...

В начале

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Вообще-то если честно, то я даже не собирался брать эту книгу... Однако - отсутствие иного выбора и низкая цена (после 3 или 4-го захода в книжный) все таки "сделали свое черное дело" и книга была куплена))

Не собирался же ее брать изначально поскольку (давным давно до этого) после прочтения одной "явно неудавшейся" книги автора, навсегда зарекся это делать... Но потом до меня все-таки дошло что (это все же) не "очередная злободневная" (читай

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Третья часть делает еще более явный уклон в экзотерику и несмотря на все стсндартные шаблоны Eve-вселенной (базы знаний, нейросети и прочие девайсы) все сводится к очередной "ступени самосознания" и общения "в Астралях")) А уж почти каждодневные "глюки-подключения-беседы" с "проснувшейся планетой" (в виде галлюцинации - в образе симпатичной девчонки) так и вообще...))

В общем герою (лишь формально вникающему в разные железки и нейросети)

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The Rise of the Dragon [George R R Martin] (fb2) читать постранично

- The Rise of the Dragon 488 Кб, 265с. скачать: (fb2)  читать: (полностью) - (постранично) - George R R Martin

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The Rise of the Dragon is a work of fiction. Names, characters, places, and incidents are the product of the author’s imagination or are used fictitiously. Any resemblance to actual persons, living or dead, events, or locales is entirely coincidental.

Copyright © 2022 by George R. R. Martin

All rights reserved.

Published in the United States by Ten Speed Press, an imprint of Random House, a division of Penguin Random House LLC, New York.

TenSpeedPress.com

RandomHouseBooks.com

Ten Speed Press and the Ten Speed Press colophon are registered trademarks of Penguin Random House LLC.

Print typefaces: Adobe’s Brioso, Adobe’s Trajan, Fountain’s Incognito, P22 Type Foundry’s Civilite No30 Modern, P22 Type Foundry’s Morris Golden, AURUS Design’s AU Bauer Initials

Library of Congress Cataloging-in-Publication Data is on file with the publisher.

Hardcover ISBN 9781984859259

Ebook ISBN 9781984859266

Acquiring editors: Anne Groell and Kaitlin Ketchum

Production editors: Ashley Pierce and Leigh Saffold

Print designer and art director: Betsy Stromberg

Print production designers: Claudia Sanchez and Faith Hague

Print production manager: Jane Chinn

Copyeditor: Shoshana Seid-Green

Proofreader: Kate Bolen

Indexer: Ken DellaPenta

Publicists: David Moench and Lauren Kretzschmar

Marketers: Quinne Rogers and Ashleigh Heaton

Ebook production manager: Eric Sailer

rhid_prh_6.0141619437c0_r0

Contents

PREFACE

The Conquest

The Seven Kingdoms

The Stormlands

The Kingdom of the Isles and the Rivers

The Reach

The Westerlands

The Vale

The North

Dorne

The Arrival of the Targaryens

Aegon’s Landing and Conquest

The Reign of Aegon I

The Dragon’s Wars

The Dragon’s Governance

The Dragon’s Kin

The Reign of Aenys I

Ascension and Rebellion

Royal Tensions

The Reign of Maegor I

Bloody Coronation

War with the Faith Militant

Death in the Royal House

The Black Brides

The Reign of Jaehaerys I

The Regency

The Early Reign

The King’s Works

The Later Reign

The Reign of Viserys I

Apex of Power

The Seeds of War

The Reign of Aegon II

The Dance of the Dragons

The Death of Dragons

The Regency of Aegon III

The Council of Regents

War and Peace

Conspiracies

TARGARYEN LINEAGE

INDEX

ART CREDITS

Valyria after the Doom.

THE HISTORY OF Westeros stretches back thousands of years, but the period in which House Targaryen unified the various realms into the Seven Kingdoms as we know them covers less than three hundred. The history of the family goes back further than that, however, to its beginnings in the Freehold of Valyria. The Targaryens were an ancient and noble lineage—dragonlords who bred and rode the great beasts that had extended the Freehold’s power across western Essos—yet they were still a relatively minor family among the great Valyrian houses. When Aenar Targaryen sold his lands and properties and moved his entire family and their dragons to Valyria’s westernmost outpost, the isle called Dragonstone in the narrow sea, his rivals thought him a coward. Little did they know that his daughter, Daenys the Dreamer, had foretold the Doom of Valyria. Twelve years later, the Freehold was destroyed in a cataclysm when the volcanic Fourteen Flames erupted, shattering the Valyrian peninsula and the empire along with it. In the chaos that followed, all the dragonlords of Valyria perished, along with their dragons…apart from the Targaryens on their rocky isle of Dragonstone.

What follows in this book is a guide to the first half of that period, beginning with Aegon’s Conquest through the end of the regency of Aegon III Dragonbane.

The Field of Fire.

A map of Westeros.

BEGINNING IN THE year 2 BC (Before the Conquest), Aegon Targaryen and his sisters launched their invasion of Westeros with the intention of unifying the entire continent under their rule. Opposing them were seven individual kingdoms, each with a unique history stretching back thousands of years. Before discussing the events of the conquest, it seems prudent to take a moment to examine each of these varying realms, and their rulers, as they existed at the time.

The Stormlands

The stormlands are centered around the rainwood—the heavily forested southeastern region of Westeros—and are bordered to the north by the Blackwater River, to the south by the Dornish Marches, and to the west by the Reach. Legends claim that the first Storm King was Durran Godsgrief, who gained the enmity of the gods of wind and sea when he won the love of their daughter, Elenei. Durran raised a succession of castles for himself and his Elenei that the gods then repeatedly destroyed, until a young boy helped Durran raise a seventh castle. Due to its massive curtain walls and drum tower, this castle could withstand the gods’ fury, and was ever after known as Storm’s End. The boy would become Bran the Builder, and House Durrandon ruled for thousands of years from its seat at Storm’s End.

The Storm King Arlan III expanded the realm by conquering the riverlands some four hundred years before the Conquest, stretching the domain of House Durrandon from the narrow sea to the Sunset Sea. Yet three centuries later, the Storm King Arrec lost the riverlands to Harwyn Hoare, a king of the Iron Islands. Arrec’s two subsequent attempts to regain the riverlands failed, and a third attempt—under Arrec’s son, Arlan V—ended in Arlan’s death. Arlan V’s successor was his young son Argilac, later known as Argilac the Arrogant, who would be the last of the Storm Kings.

As a boy, Argilac turned back an attempted Dornish invasion, and his reputation only grew from there. He joined an alliance with several of the Free Cities against Volantis and killed King Garse VII Gardener at the Battle of Summerfield. His only heir at the time of the Conquest was his daughter, Argella.

Argilac the Arrogant.

The Kingdom of the Isles and the Rivers

Although the histories of Westeros seem certain that the Iron Islands were settled by the First Men, the priests of the Drowned God on the Iron Islands claim that the ironborn are a people apart, created in the image of their god. Whatever the truth, the Iron Islands have a long history of maritime activity, fishing the rich waters, trading tin and iron ore, and sending reavers and pirates to pillage and make war on the “greenlands.”

The archipelago contains thirty-one islands, of which there are seven major inhabited ones. Legends claim that the Grey King ruled the isles in the Age of Heroes, but any details of his reign are lost to the mists of time. What is more certain is that each isle had a salt king and a rock king, each elected to these offices, until the priest Galon Whitestaff convinced the ironborn to unify by electing a High King at the first ever kingsmoot.

The centuries-long era of these High Kings—called the driftwood kings for their wooden crowns—brought the Iron Islands to the apex of their power. During the reign of Qhored the Cruel, the ironborn held much of the western shore of Westeros under their dominion. These gains were slowly lost, however—especially after Urron Greyiron and his supporters slaughtered his rivals at the last kingsmoot, establishing the first hereditary high kingship. The turmoil that followed on the Iron Islands made it easier for the mainland kingdoms to drive out the ironborn, until the great Kingdom of